

A pandemic in Africa was causing no end of woes as a new strain of HIV dubbed HIV-E was spreading faster then anyone would have dared fear, this time transmissible by air rather then body fluids. If there is something like transcendence, it couldn't be far away. Nanites guard body functions and repaired cell damage. The Stream worked invisibly in the background connecting humanity to a collective super-organism of information that was woven through every layer of the fabric of society. The Golden Age, the Transhuman Age, the Time of Dreams. Let's look back to a previous time to the time of the Bygones. It's a grim and gloomy world full of danger, old ruins from the Bygones, ancient conspiracies and cosmic threats! Sounds great right? Giant rocks from space slamming into the Earth like the hand of an angry and rather pissed off God.And as if that weren't bad enough the asteroids had some hitchhikers tagging along with them that made the situation even worse. It ended the same way same way the dinosaurs went away. The world didn't end by nukes or climate change. So what is Degenesis? Degenesis is a 'primal punk' RPG set in an Post-Apocalyptic world centered around Europe and Northern Africa. This is a really kickass albeit small studio and they could use all the help they can get.) (If anyone really likes what they read please, please, PLEASE think of donating, the website has a donate page. An interactive world map, stories, artwork and a run down on prominent characters, cultures and factions.This is probably one of the slickest websites out right now.

But it's easy to see how for other people those annoyances would be showstoppers.A super kickass website that SMV created with everything from all past and present books being free with the promise of future books being free.

In my experience games with deep, complex settings require more effort from the GM than other games, and I'm OK with that because setting immersion is so important to me. But that's also based on my expectations. So while it has gaps and minor annoyances as a game book, collectively they're not all that important to me personally. The other items you mention don't really phase me either, because they are fairly trivial to overcome (make up the pricing, which would likely vary from place to place create three or four basic statblocks for tribesmen). useful, their omission would be annoying. I can see why if as a GM you find ruin generators, loot tables, etc. So the fact that Degenesis doesn't include them didn't even register with me. I actually read your review last night and your comment about tables made me realize that over years of running post-apocalypse games my use of random tables has tapered off to about zero. Unlike SotDL, for example, Degenesis is definitely not a low-prep game.
